![the legend of zelda twilight princess hd texture pack the legend of zelda twilight princess hd texture pack](https://static.wixstatic.com/media/94b4ea_22e6eb643889419da02200408d784ba7~mv2.png)
- #The legend of zelda twilight princess hd texture pack 480p#
- #The legend of zelda twilight princess hd texture pack 1080p#
- #The legend of zelda twilight princess hd texture pack update#
- #The legend of zelda twilight princess hd texture pack upgrade#
#The legend of zelda twilight princess hd texture pack upgrade#
A final shot to show the extent of the texture upgrade around dungeon areas.
#The legend of zelda twilight princess hd texture pack update#
Note the fine grain to Kakariko village's canyons, on Wii U - a massive update on the murky Wii and GameCube assets. Objects are added to fill out the backdrop to Ordon village - note the trees on the horizon here. Shadow quality is marginally improved, with more defined character shadows stemming from Link at the centre.
#The legend of zelda twilight princess hd texture pack 480p#
Aliasing be gone! The stair-stepping that once ran across the drawbridge on the right side of the Wii and GameCube is removed, with a marked jump from 480p to 1080p. Texture upgrades are the biggest boon to this Wii U release, while bloom lighting is also enhanced. Geometry and texture filtering are sadly unmoved by the shift to newer hardware - but the game cleans up very well.
#The legend of zelda twilight princess hd texture pack 1080p#
Where GameCube and Wii versions sit very close to one another, the Wii U's full 1080p presentation transforms locations like Ordon Village. It's a solid turnout on GameCube in particular, where draw distances were always broad, and yet the 15-year-old machine still ticks over at a consistent 30fps here.ĭivided by ten years, the gap in visual quality is obvious between the original and remastered Twilight Princess. All three Nintendo consoles push for a near perfect 30fps, notably even in the taxing Hyrule field area. Moving to 1920x1080 has not come entirely without a penalty, and Twilight Princess HD has frame-rate dips not seen on GameCube and Wii. It's all progress on Wii U then, except for one small sticking point. Otherwise Nintendo's original location designs return as-is, and we've yet to spot other terrain tweaks in spots like Kakariko Village.
![the legend of zelda twilight princess hd texture pack the legend of zelda twilight princess hd texture pack](https://minecraft-forum.net/wp-content/uploads/2012/12/f69e0__Zelda-Craft-HD-Texture-Pack.jpg)
For example, scenery is retouched in places like Ordon Village, and new trees are added to fill out its barren hillsides. However on balance it's surprising how well the game holds up, and certain efforts are made to embellish the world - if only as a small gesture.
![the legend of zelda twilight princess hd texture pack the legend of zelda twilight princess hd texture pack](https://i.imgur.com/5rfzqub.jpg)
Alas, geometry is left as-is from ten years ago, meaning we get the same rudimentary character designs and terrain dimensions, at times looking a little primitive for a 2016 release. Even the bloom effect is intensified for some cut-scenes, just like the Zelda: Wind Waker HD project on Wii U. No stone is left unturned in the overhauling of textures, and even character hair is remapped with a brand new asset - while shadow resolution is boosted too. Visually it's a much sharper, richer looking game. This dithering is common to games of this era using heavy alpha effects - and thankfully it's a thing of the past on Wii U. All captures below are taken via the Wii U's HDMI port, where the 16-bit colour on GameCube and Wii versions still cause a visible 'pinstripe' artifact across the output. It's all output at a native 1080p too, but the benefits of finally running the game at a 24-bit colour depth can't be overstated. Twilight Princess HD defaults to the non-mirrored layout intended for the game, while a harder Hero mode offers the Wii's inverted look. With motion controls added, its status as a Wii launch title overshadowed the other version, and sadly, fewer people enjoyed the game in its original GameCube orientation. Adding a new widescreen mode (and an entirely inverted world layout) distinguished it to a certain extent, but otherwise these two were very much on par. Even as the technological midpoint of the three, Wii's extras are fairly meagre in hindsight - the same texture assets, effects and geometry as GameCube, all presented at the same 480p standard. Of course, visual differences between GameCube and Wii are notoriously few, and both 2006 releases match up very closely indeed when planted next to this Wii U remaster. We've drawn comparisons with the Wii version already, but bringing the GameCube version into the fold lets us see the full extent of the upgrade across three generations of Nintendo consoles. As a visual upgrade it's a satisfying one - and marks Zelda's 30th anniversary with some style. Developer Tantalus hits all the right notes in its Zelda: Twilight Princess HD remaster on Wii U: a full-blooded 1080p production with overhauled textures, boosted shadow quality, and tweaked bloom lighting.